Guided and bizarre dystopian narrative game. Many endings and choices, use in-game rewind feature to replay from certain points to get them all. ~13h to 100%.
Guided and bizarre dystopian narrative game. Many endings and choices, use in-game rewind feature to replay from certain points to get them all. ~13h to 100%.
Guided and bizarre narrative game. Interact with each item every day after they are unlocked. Several choice-based achievements, back up save to get in one run. ~5h to 100%.
Guided and bizarre narrative game. Interact with each item every day after they are unlocked. Several choice-based achievements, back up save to get in one run. ~5h to 100%.
Guided and excellent metroidvania. Several endings, speedrun, one missable (get a boss ending while ghost is chasing you in postgame before finishing maze). ~18h+ to 100%, based on skill.
Guided and excellent metroidvania. Several endings, speedrun, one missable (get a boss ending while ghost is chasing you in postgame before finishing maze). ~18h+ to 100%, based on skill.
Guided charming block-moving puzzle game. Bring extra boxes to the end, finish the game using your body to electrify final machine, then use extra boxes instead for second ending. ~1.5h to 100%.
Guided charming block-moving puzzle game. Bring extra boxes to the end, finish the game using your body to electrify final machine, then use extra boxes instead for second ending. ~1.5h to 100%.
Guided detective game. Many missables (photos, collectibles, miscs), but there is chapter select. However, dialogue and cutscenes are not skippable. ~13h to 100%.
Guided detective game. Many missables (photos, collectibles, miscs), but there is chapter select. However, dialogue and cutscenes are not skippable. ~13h to 100%.
Guided action-adventure RPG. Quite a few missables (choices, items, character lore). Save at point of no return in chapter 10 to get both endings. ~9h to 100%.
Guided action-adventure RPG. Quite a few missables (choices, items, character lore). Save at point of no return in chapter 10 to get both endings. ~9h to 100%.
Roguelike memory matching. Win on each difficulty once, beat each boss 3 times (normal difficulty or above). Rest and remove cards when possible to lessen end-game grind. ~8h to 100%.
Roguelike memory matching. Win on each difficulty once, beat each boss 3 times (normal difficulty or above). Rest and remove cards when possible to lessen end-game grind. ~8h to 100%.
Bizarre, excellent solitaire game with 20+ variants. Win every variant twice, most also have a conditional achievement. ~30h+ to 100%, based on luck and skill.
Bizarre, excellent solitaire game with 20+ variants. Win every variant twice, most also have a conditional achievement. ~30h+ to 100%, based on luck and skill.
Guided Mahjong roguelike deckbuilder. Requires wins on Heaven difficulty with all sets. Purchase every artifact, activate every pattern. ~80h+ to 100%, based on skill and luck.
Guided Mahjong roguelike deckbuilder. Requires wins on Heaven difficulty with all sets. Purchase every artifact, activate every pattern. ~80h+ to 100%, based on skill and luck.
Bullet hell in space. Complete all missions, rest of the achievements are grinds. 200 Waves achievement is broken. ~12h+ to 96.2%, slightly based on skill.
Bullet hell in space. Complete all missions, rest of the achievements are grinds. 200 Waves achievement is broken. ~12h+ to 96.2%, slightly based on skill.