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GameRestricted FreeActionIndieSimulation

Eternal Space Battles (926820)

DevelopersOnlyjoy's production
PublishersOnlyjoy's production
Tags
ActionIndieSimulationSpaceBullet Hell
Achievements
51
SH Points
2,744
Steam

Progress

Curation

Eternal Space Battles
Eternal Space Battles(926820)
Restricted FreeInformational
Achievement Scouts: Restricted
Jun 18, 2026, 04:06 AM
Curated by
Hi Dog
Free top-down bullet-hell game. Console (F12) cheese available, see full review for details. ~15+ minutes to 100% using console, slightly luck-based; likely many hours skill-based if played normally.
View on Steam Full Review
Eternal Space Battles

Eternal Space Battles

Restricted Free(926820)
InformationalJun 18, 2026, 04:06 AM
Achievement Scouts: Restricted
•
Curated by Hi Dog
Free top-down bullet-hell game. Console (F12) cheese available, see full review for details. ~15+ minutes to 100% using console, slightly luck-based; likely many hours skill-based if played normally.
View on Steam Full Review
Scout Intel
Last updated Jun 18, 2026, 04:24 AM

Cheese strat

🧀 🧀 🧀
Open console using F12. First, while in the menu, paste the following:
r = cr_getC2Runtime();

Counters

Then run these two commands to give yourself max credits and max of the other three resources:
r.all_global_vars.find(x => x.name === "Credits").setValue(999999);

r.types.t7.instances[0].set(3, 0, 0, 99999);
r.types.t7.instances[0].set(4, 0, 0, 99999);
r.types.t7.instances[0].set(5, 0, 0, 99999);

Buy ship 2 and 3, and upgrade all three ships fully.

Start a run and pause (some of these may work while in the main menu too).

Run the following command five times for
enemy kills, but replace X with 100 → 300 → 500 → 700 → 1000:
r.types.t456.instances[0].instance_vars[4] = X;

Run the following command five times for
ramming enemies, but replace X with 25 → 50 → 75 → 100 → 200:
r.types.t8.instances[0].set(2, 0, 0, X);

Run the following command five times for
deaths, but replace X with 5 → 10 → 25 → 50 → 100:
r.types.t8.instances[0].set(5, 0, 0, X);

Run the following command three times for
using the destroyer, but replace X with 5 → 10 → 15:
r.types.t8.instances[0].set(1, 0, 0, X);

Run the following command three times for
completing missions, but replace X with 5 → 10 → 20:
r.types.t8.instances[0].set(0, 0, 0, X);

Boss battles

For the following sections, keep in mind the first ship (N1) is the blue one.

Start a run with any ship and run these commands. This will give you an achievement for activating all amplifiers simultaneously.
c2_callFunction("Boss_1");

r.types.t436.instances[0].visible = true;
r.types.t437.instances[0].visible = true;
r.types.t438.instances[0].visible = true;
r.types.t439.instances[0].visible = true;
Waiting a few seconds should allow you to die pretty quickly, granting the "Phoenix" achievement, and dying again will grant another achievement for dying in a boss battle, but you can speed up that process with this command:
r.types.t456.instances[0].instance_vars[0] = 0;

Start a new run with the
first ship (N1) and call the first boss one more time using the same command as previously, but now run the second command after the boss has spawned to kill it:
c2_callFunction("Boss_1");
r.types.t456.instances[0].instance_vars[22] = 1;

Start another run with the
first ship (N1) and run these commands to spawn the second boss and kill it (wait until it spawns before running the second command):
c2_callFunction("Boss_2");
r.types.t122.instances[0].instance_vars[0] = 0;

Start another run with the
first ship (N1) and run these commands to spawn the third boss and kill it (wait until it spawns before running the second command):
c2_callFunction("Boss_3");
r.types.t134.instances[0].instance_vars[0] = 0;

Start another run but with the
second ship (N2) and do the same commands as above to spawn and kill the second boss:
c2_callFunction("Boss_2");
r.types.t122.instances[0].instance_vars[0] = 0;

Start another run but with the
second ship (N2) and do the same commands as above to spawn and kill the third boss:
c2_callFunction("Boss_3");
r.types.t134.instances[0].instance_vars[0] = 0;

Start another run but with the
third ship (N3) and do the same commands as above to spawn and kill the third boss:
c2_callFunction("Boss_3");
r.types.t134.instances[0].instance_vars[0] = 0;

In-game misc

If you didn't already get "This is a phoenix!", start a new game with any ship and run the following commands to get the Phoenix power-up, then activate it by killing yourself:
r.types.t456.instances[0].instance_vars[28] = 1;
r.types.t456.instances[0].instance_vars[0] = 0;

Run this command to spawn and destroy a ship with its barrier:
r.types.t467.instances.forEach(inst => {

    inst.instance_vars[2] = 888;
    inst.instance_vars[0] = 0;
});

Run this command to spawn the enemy that shoots out shrapnel. It may work to kill it without getting hit, or you may need to wait for it to shoot and not take any damage (if you have trouble, run the four-line block under "Boss battles" to activate the shield power-up):
var player = r.types.t456.instances[0];

var enemy = r.createInstance(r.types.t156, player.layer, player.x, player.y - 250);

For
[Real Power] I spammed 'X' (which is your ultimate ability, in the bottom left corner you can see that you have 6/6 out of these) to kill a lot of enemies on the screen which dropped power-ups that got me there. The needed power-up seems to be one that looks like a blue "+". The following command might help spawn them when entered in a new run, and it may also help to run the next set of commands before doing that, or it may just be luck-based.
r.types.t456.instances[0].instance_vars[29] = 3;

Finally, run the following command three times for
increasing enemy level, but replace X at the end of the first line with 1 → 3 → 5. The X sets the level, and the 100 is the XP bar hitting 100%, meaning you are simulating the exact frame you reach a level-up:
r.types.t8.instances[0].set(3, 0, 0, X);

r.types.t86.instances[0].instance_vars[2] = 100;

Credits

🧀Cheese strategy provided by
HD
Hi Dog
. Tested by
B
Bobogoobo
.
Discussion
Updated Feb 17, 2026, 05:06 PM by lylat

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