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GameRestricted FreeDeck PlayableDeck PlayableCasualSimulationFree To Play

Anime Girl Puzzles (2875740)

DevelopersSweet Momoka
PublishersSweet Momoka
Tags
Free to PlayCasualSimulationPuzzleBoard GameArcade2DAnimeSingleplayerStylizedColorfulCartoonCuteTop-DownRomanceFemale ProtagonistHentaiImmersive SimTabletop
Achievements
38
SH Points
1,531
Steam

Progress

Curation

Anime Girl Puzzles
Anime Girl Puzzles(2875740)
Restricted FreeInformational
Achievement Scouts: Restricted 4
Apr 19, 2024, 08:53 AM
Curated by
NealS
Updated by
Bobogoobo
Free puzzle game. Complete an easy sliding puzzle 300 times for all achievements. Features console cheese, see full review. ~2 minutes to 100% with cheese, 30 minutes otherwise.
View on Steam Full Review
Anime Girl Puzzles

Anime Girl Puzzles

Restricted Free(2875740)
InformationalApr 19, 2024, 08:53 AM
Achievement Scouts: Restricted 4
•
Curated by NealS
•
Updated by Bobogoobo
Free puzzle game. Complete an easy sliding puzzle 300 times for all achievements. Features console cheese, see full review. ~2 minutes to 100% with cheese, 30 minutes otherwise.
View on Steam Full Review
Scout Intel
·Last updated Jul 17, 2026, 08:50 AM

Cheese method

Press Ctrl+Shift+I in-game to open the console, and go to the Console tab.

Start the first level in jigsaw puzzle mode.

Run the following code, click and release a piece to register the win, and restart the level (press 0 for a shortcut).
Repeat the same process until unlocking all achievements (one per win). You can press the up arrow key to repeat the previous console command, making it more convenient to use one hand for the keyboard and one for the mouse while doing this.

var milestones = [
	1, 3, 5, 7, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90,
	100, 110, 120, 130, 140, 150, 160, 170, 180, 190,
	200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300
];
var state = Game.PieceFunctions.prototype.hostState;
var allPieces = state.allPiecesArray.flat();
PUZZLES_COMPLETED = (milestones.find(ms => PUZZLES_COMPLETED < ms) || 1) - 1;
allPieces.forEach(function (piece) {
	piece.position.x = piece.data.homePositionHitCircle.x + state.piecePositionBoundaries.left - state.pieceCanvasDimensions.width + 16;
	piece.position.y = piece.data.homePositionHitCircle.y + state.piecePositionBoundaries.top + 48;
	allPieces.forEach(function (p) {
		if (p !== piece) {
			p.data.connectedPiecesArray.push([piece.data.arrayCoordinateX, piece.data.arrayCoordinateY]);
		}
	});
});
Discussion
Updated Feb 17, 2026, 05:06 PM by lylat

Scouts Progress

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