download_depot 859570 859571 6262672041524514277
Since the penalty system change you can not boost anymore in the newest build.
If you use any older version (use the newest depot to make sure it still works) of the game you will only play with whoever else plays that version, so you are still able to boost.
You will need 6 players.
I will just provide the original curation from .rousa for how to boost:
1v5 secret role game. HIGHLY recommended to boost with 5 others, as randoms make some achievements almost impossible to gain. Check full review for strats and achievement tips. ~6-10 hours to 100%.
General Strategy
This is a 1v5 multiplayer game. The more people you have boosting, the easier it gets. Most achievments are almost impossible without the majority, and ideally 5 or 6 out of 6, of the players being boosters. Every random makes the boost much more difficult as they can hinder or even prevent achievements being got in a game.
Custom matches do not unlock achievements.
One player is the neighbor and 5 are kids of various classes. Once the kid specific achievements are got it is recommended to choose bagger for the additional inventory space.
The gameplay loop is to find keycards to unlock doors, allowing you to find coloured keys which open the final door. The neighbor is attempting to prevent this. VC is extremely helpful and middle mouse button can be used to ping locations.
If you leave a started game you are given a mark on your profile which places you in a queue only with other leavers. This is exceptionally helpful for grouping as the game is surprisingly active and this reduces the pool of players. There seems to be no issue with continually doing this to get more marks (I got to 13 marks).
Neighbor achievements should be focused first as each player only has a 1/6 chance of getting to attempt these each game, vs 5/6 for the kid achievements. However you can still get kid achievements while focusing those. The guide below is somewhat in order of priority but your mileage may vary.
Achievement Guide
You Shall Not Pass (Neighbor)- Very difficult to get with randoms in the game as they can shoot pass and even 1 kid escaping counts as a neighbor loss.
Totally Secret Neighbor (Neighbor)- Recommended to remove the control mapping for transforming to prevent accidental transformations. If you get downed DO NOT press E as that will cause you to transform. It seems that this is glitched and counts for the entire game session, not the specific match. So if you have transformed at all you in the game session you will need to relaunch the game to get this achievement.
No Crows Allowed (Neighbor)- Crows begin spawning when 3 kids have dced/died. The neighbor can kill crows in either transformation state so this can be combined with TSN. Crows will not respawn at a site once the key has been picked up so don't pick up the key and the crow can be farmed. This seemed to reset each game session for some, but carry over for others so try and get in a single game.
Fear Nothing (Kid)- Like TSN this is glitched and counts for the entire game session, not the specific match. So if you have seen the neighbor at all in the game session you will need to relaunch the game to get this achievement.
Sherlock (Kid-Detective)- The cheese on Xbox for dropping and picking up the same key does not work on PC. Post the detective picture in a discord or steam chat to show others where your next key is. Others can pick it up and bring it to you as long as you check the photo in between them dropping it and you picking it up.
One Man Army (Kid or Neighbor)- This can be gained by either the neighbor or kids. Recommended to either drop keys at base of door as they are found if there are no randoms in the lobby.
First One (Kid)- Make sure it has popped for the person aiming for it before anyone else attempts to exit.
Ungrabbable (Kid-Brave)- This does not work by throwing boxes at the neighbor, it has to be by using the Brave class ability. This ability requires you to throw 3 objects at the neighbor 3x PER ability use to recharge it.
Keymaster (Kid-Bagger)- Bagger gains inventory slots by having a full inventory for 120s. Gather keys then have the bagger collect 4.
Crisis Manager (Kid-Leader)- Like no crows allowed this seemed to reset each game session for some and not for others. Attempt this once all other kid achievements have been gotten as bagger helps the group more and everyone can grind this at once all others have been gotten.
download_depot 859570 859571 6262672041524514277
Since the penalty system change you can not boost anymore in the newest build.
If you use any older version (use the newest depot to make sure it still works) of the game you will only play with whoever else plays that version, so you are still able to boost.
You will need 6 players.
I will just provide the original curation from .rousa for how to boost:
1v5 secret role game. HIGHLY recommended to boost with 5 others, as randoms make some achievements almost impossible to gain. Check full review for strats and achievement tips. ~6-10 hours to 100%.
General Strategy
This is a 1v5 multiplayer game. The more people you have boosting, the easier it gets. Most achievments are almost impossible without the majority, and ideally 5 or 6 out of 6, of the players being boosters. Every random makes the boost much more difficult as they can hinder or even prevent achievements being got in a game.
Custom matches do not unlock achievements.
One player is the neighbor and 5 are kids of various classes. Once the kid specific achievements are got it is recommended to choose bagger for the additional inventory space.
The gameplay loop is to find keycards to unlock doors, allowing you to find coloured keys which open the final door. The neighbor is attempting to prevent this. VC is extremely helpful and middle mouse button can be used to ping locations.
If you leave a started game you are given a mark on your profile which places you in a queue only with other leavers. This is exceptionally helpful for grouping as the game is surprisingly active and this reduces the pool of players. There seems to be no issue with continually doing this to get more marks (I got to 13 marks).
Neighbor achievements should be focused first as each player only has a 1/6 chance of getting to attempt these each game, vs 5/6 for the kid achievements. However you can still get kid achievements while focusing those. The guide below is somewhat in order of priority but your mileage may vary.
Achievement Guide
You Shall Not Pass (Neighbor)- Very difficult to get with randoms in the game as they can shoot pass and even 1 kid escaping counts as a neighbor loss.
Totally Secret Neighbor (Neighbor)- Recommended to remove the control mapping for transforming to prevent accidental transformations. If you get downed DO NOT press E as that will cause you to transform. It seems that this is glitched and counts for the entire game session, not the specific match. So if you have transformed at all you in the game session you will need to relaunch the game to get this achievement.
No Crows Allowed (Neighbor)- Crows begin spawning when 3 kids have dced/died. The neighbor can kill crows in either transformation state so this can be combined with TSN. Crows will not respawn at a site once the key has been picked up so don't pick up the key and the crow can be farmed. This seemed to reset each game session for some, but carry over for others so try and get in a single game.
Fear Nothing (Kid)- Like TSN this is glitched and counts for the entire game session, not the specific match. So if you have seen the neighbor at all in the game session you will need to relaunch the game to get this achievement.
Sherlock (Kid-Detective)- The cheese on Xbox for dropping and picking up the same key does not work on PC. Post the detective picture in a discord or steam chat to show others where your next key is. Others can pick it up and bring it to you as long as you check the photo in between them dropping it and you picking it up.
One Man Army (Kid or Neighbor)- This can be gained by either the neighbor or kids. Recommended to either drop keys at base of door as they are found if there are no randoms in the lobby.
First One (Kid)- Make sure it has popped for the person aiming for it before anyone else attempts to exit.
Ungrabbable (Kid-Brave)- This does not work by throwing boxes at the neighbor, it has to be by using the Brave class ability. This ability requires you to throw 3 objects at the neighbor 3x PER ability use to recharge it.
Keymaster (Kid-Bagger)- Bagger gains inventory slots by having a full inventory for 120s. Gather keys then have the bagger collect 4.
Crisis Manager (Kid-Leader)- Like no crows allowed this seemed to reset each game session for some and not for others. Attempt this once all other kid achievements have been gotten as bagger helps the group more and everyone can grind this at once all others have been gotten.