Day 1: puke by spamming directions when leaving the bar
Day 2: at the bar, interact with the poster on the right, the jukebox and the pinball machine. In the cavern, interact with the photo on the car hood
Day 5: in front of the manor, interact with the blue car. In the manor, interact with the painting and records next to the gramophone. Upstairs, interact with the fish tank.
Day 7: interact with the black and blue flyer north of school
Day 8: interact with the life ring half-hidden in bushes by the lake. Interact with little fishing alien south of the cave at night